module Base
{		
    item ScrapVest
   	{
        Type = Clothing,
        DisplayName = Scrap Vest,
        ClothingItem = ScrapVest,
        BodyLocation = TorsoExtra,
        Icon = ScrapVest,
        BloodLocation = UpperBody; LowerBody,
		ScratchDefense = 50,
		BiteDefense = 50,
		BulletDefense = 10,
	    DisplayCategory = Armor,
        Insulation = 0,
        WindResistance = 0,
        Weight = 1.5,
        ConditionLowerChanceOneIn = 15,
        ConditionMax = 15,
        RemoveOnBroken = true,
		Tooltip = Tooltip_ScrapVest,
		Tags = MetalArmor,
    }
	
	item ScrapVestPlated
   	{
        Type = Clothing,
        DisplayName = Plated Scrap Vest,
        ClothingItem = ScrapVestPlated,
        BodyLocation = TorsoExtra,
        Icon = ScrapVestPlated,
        BloodLocation = UpperBody; LowerBody,
		ScratchDefense = 90,
		BiteDefense = 90,
		BulletDefense = 60,
	    DisplayCategory = Armor,
        Insulation = 0,
        WindResistance = 0,
        Weight = 3,
        ConditionLowerChanceOneIn = 30,
        ConditionMax = 30,
        RemoveOnBroken = true,
		Tooltip = Tooltip_ScrapVest,
		Tags = MetalArmor,
    }
	
	item ScrapVestSign
   	{
        Type = Clothing,
        DisplayName = Scrap Vest with Signs,
        ClothingItem = ScrapVestSign,
        BodyLocation = TorsoExtra,
        Icon = ScrapVestSign,
        BloodLocation = UpperBody; LowerBody,
		ScratchDefense = 75,
		BiteDefense = 75,
		BulletDefense = 85,
	    DisplayCategory = Armor,
        Insulation = 0,
        WindResistance = 0,
        Weight = 2.5,
        ConditionLowerChanceOneIn = 23,
        ConditionMax = 23,
        RemoveOnBroken = true,
		Tooltip = Tooltip_ScrapVest,
		Tags = MetalArmor,
    }
	
	item ScrapVestStudded
   	{
        Type = Clothing,
        DisplayName = Studded Scrap Vest,
        ClothingItem = ScrapVestStudded,
        BodyLocation = TorsoExtra,
        Icon = ScrapVestStudded,
        BloodLocation = UpperBody; LowerBody,
		ScratchDefense = 100,
		BiteDefense = 100,
		BulletDefense = 40,
	    DisplayCategory = Armor,
        Insulation = 0,
        WindResistance = 0,
        Weight = 3.5,
        ConditionLowerChanceOneIn = 30,
        ConditionMax = 30,
        RemoveOnBroken = true,
		Tooltip = Tooltip_ScrapVest,
		Tags = MetalArmor,
    }
	
}